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Final Fantasy X/X-2 HD Remaster | |
---|---|
Developer(s) | |
Publisher(s) | Square Enix |
Producer(s) | Yoshinori Kitase |
Programmer(s) |
|
Artist(s) | |
Writer(s) | Kazushige Nojima |
Composer(s) | |
Series | Final Fantasy |
Engine | PhyreEngine |
Platform(s) | |
Release |
|
Genre(s) | Role-playing |
Mode(s) | Single-player |
Final Fantasy X/X-2 HD Remaster[a] is a high-definition remaster of the role-playing video gamesFinal Fantasy X and Final Fantasy X-2, originally developed by Square (now Square Enix) on the PlayStation 2 in the early 2000s. It also features story content previously only found in the International versions, and a new audio drama set a year after the events of X-2. The collection saw graphical and musical revisions and is based on the international versions of both games, making certain content accessible to players outside of Japan for the first time.
Portal 2 voice actors. 'The Steve Show' aired for four seasons and concluded in May 2009.Stand-up Merchant began performing stand-up comedy in the late 1990s to critical success, though he decided to focus more on his work with writing partner after the success of The Office.
The Chinese studio Virtuos handled large parts of its development, while Square Enix assisted the process and published the collection. It was released for the PlayStation 3 and PlayStation Vita in Japan in December 2013 and worldwide in March 2014, for the PlayStation 4 in May 2015, for Microsoft Windows in May 2016, and for the Nintendo Switch and Xbox One in April 2019. The collection sold favorably, and received positive reviews. Many critics praised the graphical upgrade and the chance to play through the games on the new platforms. The collection did receive criticism for a few minor upgrade faults and uneven quality between the two, while some of the collection's added content drew mixed opinions.
- 4Reception
Content[edit]
The HD remaster covers both Final Fantasy X and its sequel Final Fantasy X-2. The first game follows the journey of the teenager Tidus who is transported to the world of Spira after an encounter with a creature known as Sin. He becomes one of the guardians of the summoner Yuna, protecting her on a pilgrimage to defeat Sin and finding out how the creature is linked to Tidus' and Yuna's late fathers.[1][2] Gameplay relies on the Conditional Turn-Based Battle system that allows for swapping party members in mid-combat. Characters are leveled up by means of the Sphere Grid on which the player may choose a specific skill to learn or attribute to improve.[3] The second game is set two years after the events of X and features Yuna as a treasure hunter in search of spheres leading her to Tidus.[4] It reintroduces the series' classic job system in the form of the Garment Grid: jobs can be acquired as dresspheres, costumes that give the player characters different abilities, throughout the game and may be changed in battle.[5]X-2 includes multiple minigames such as Sphere Break and blitzball, the latter of which also featured prominently in X.[6]
While the majority of the gameplay for X and X-2 remains unchanged, the games have undergone an extensive graphical update and a large amount of the music for X has been rearranged. All regional releases contain content from the International versions: X has the expert Sphere Grid and several optional bosses, while X-2 comes with extra dresspheres and new minigames. The Creature Creator system was added, whereby players can capture enemy monsters and certain non-player characters (NPCs) to train them and to have them fight alongside the party in battle, similar to the Pokémon series: these captured allies can also be fought and strengthened in a coliseum. Lastly, X-2 includes the 'Last Mission' extra dungeon that plays in the style of a roguelike 3D game, having a grid-based layout across which the characters move and take on enemies. Layouts are generated randomly and each opponent is allowed as many turns as the player has taken. As in the main game, the player characters can equip jobs in the form of dresspheres. The Eternal Calm movie that bridges the gap between X and X-2 is included in the collection as well.[7][8][9][10][11][12] The collection allows for cross-platform saving between the PlayStation 3 (PS3), PlayStation Vita and PlayStation 4 versions and both games have their own trophy lists which are shared across the three platforms.[9][13]
Final Fantasy X: Will is an original audio drama included in the release, playing during the ending credits.[14] It features multiple characters from the games, alongside two new characters: the shy summoner Kurgum, and his obnoxious companion, Chuami, who narrates.[15] The two are sent to recruit Yuna to investigate a case of unauthorized 'Beckoning' (talking to the dead) in the Moonflow region. What they discover, however, is far more serious: a mass overflow of unsent (dead people taking corporeal forms). Following this ominous phenomenon, Sin also returns, terrorizing the world once again.[16][17] Forced to prepare for another battle, Yuna breaks up with Tidus.[18] Kurgum tries to do same with Chuami, only to discover she never had any feelings for him. A confused Tidus consults with Lulu, who chastises him for his naivete and reminds him that Sin's return means anything else can also return. Unlike Chuami, Tidus understands her and renews his oath of dedicating himself to Yuna. The story ends with Yuna's public announcement of her intention to battle Sin.
Development[edit]
Comparison between the graphics from the original Final Fantasy X (left) and the remaster (right)
The idea for a remaster originated from a reunion of the games' original development team and voice cast during the making of Final Fantasy Type-0. Character designer Tetsuya Nomura, associate producer Hideki Imaizumi and a voice actor thought that they should create something to celebrate the tenth anniversary of X.[19] Producer Yoshinori Kitase's personal motivation was to have people too young to have played the games experience them, as his son was only old enough to know the characters of Tidus and Yuna from Dissidia Final Fantasy and its prequel. Another reason was that many did not have an opportunity to play the games since they were not compatible with the majority of PlayStation 3 models and neither available on the PlayStation Network unlike games from the original PlayStation like Final Fantasy VII and IX.[20][21] Nomura entered negotiations with other old members of staff and got a remaster of X and X-2 approved, but the actual development process was delayed because much of the team was still busy with the creation of Final Fantasy XIII.[19] The remaster was first announced at Tokyo Game Show 2011, where it was assumed that the game would release to commemorate X's tenth anniversary.[22]
The bulk of the remastering work was outsourced to the Shanghai-based studio Virtuos. Square Enix's internal staff was responsible for reassembling the original assets, and helped with a part of redoing the high-definition data.[23][19][24] Among the returning original team members were Motomu Toriyama, Yusuke Naora, Toshitaka Matsuda and Masaki Kobayashi who supervised the production. X-2 art director Shintaro Takai remained in the same role for both remastered games.[25] The Chinese side of development was headed by managing director Pan Feng.[25][26] The team encountered problems in porting the games to PlayStation 3 and Vita as their graphics used many functionalities unique to the PlayStation 2 hardware.[24] The loss and repair of some of the original assets posed another hurdle, with Kitase commenting that it might have been easier to recreate the data from the ground up.[19]
The PlayStation 3 version supports display resolutions of 720p and 1080p – the former with and the latter without anti-aliasing – while the Vita version runs at 720x408 pixels. Graphical features such as the water effects and lighting were improved. Other changes include the addition of bloom, the move from circular to dynamic shadows and tweaks to environmental geometry and texturing.[27] The developers revised the 3D models for both games: most models merely received new textures but those of the playable characters were rebuilt completely with noticeable changes to their faces.[19][27] The cutscenes and prerendered environments needed to be adjusted from a 4:3 to a 16:9 screen ratio, the process of which required lots of art and programming readjustments. For example, the widescreen display led to character models being visible in a cutscene although they were to appear only in a later shot; these instances had to be corrected.[19] Both the prerendered background images and cutscenes were cropped at the top and bottom to fit the new screen ratio. However, they received a bump in resolution to appear much clearer than in the PlayStation 2 version.[27] The gameplay also needed to be duplicated while bringing it up to the standard of a high definition game, which was harder than the team thought.[19]
Sixty tracks of the original Final Fantasy X soundtrack by Nobuo Uematsu, Masashi Hamauzu and Junya Nakano were rearranged.[10][28] Hamauzu and Nakano took charge of most of the revised music, with Tsutomu Narita and Ryo Yamazaki also making select arrangements.[28] The soundtrack for Final Fantasy X-2 by Noriko Matsueda and Takahito Eguchi was carried over from the original PlayStation 2 version.[10] For the credits of the HD remaster, scenario writer Kazushige Nojima wrote the audio drama Final Fantasy X: Will as an appendix taking place two years after X-2. Nojima and Nomura felt that it was a good opportunity to expand upon the universe of X. They opted for the audio drama format as the team did not want to create a solid visual impression, instead intending to leave it up to interpretation.[24][29][30] The team wanted the audio drama to be the 'direct opposite' to the upbeat feel and happy ending of X-2. This wish for a more melancholy atmosphere resulted in them bringing Sin, the main antagonistic force in X, back into the story, as the team wanted to keep it involved in a similar fashion to Sephiroth, the main antagonist of Final Fantasy VII and its companion media. The drama's open ending was also intentional, as Kitase 'wanted to leave something up to the player's imagination.'[31]
Release[edit]
Final Fantasy X/X-2 HD Remaster was released as a collection for the PlayStation 3 and as separate releases of each game for the PlayStation Vita. Alongside the standard PlayStation Vita releases in Japan, there was a Twin Pack that bundled both games and a Resolution Box collection which additionally contained the handheld console. A dual release was decided against for the Vita versions due to the limited storage capacity of the cartridges.[32] Play Arts Kai figurines of Tidus and Yuna were produced and the original soundtracks were re-released.[33] Two new Ultimania guide books were published for each game.[34][35] Nojima wrote the tie-in novel Final Fantasy X-2.5: Eien no Daishō that bridges the gap between Last Mission and Final Fantasy X: Will.[36] A Collector's Edition of the PlayStation 3 version was exclusively released in North America via Square Enix's online store. It contained both games, an artwork book, a Blu-ray disc for the rearranged soundtrack and five artwork lithographs.[37] A special launch event was held at Gallery Nucleus in Alhambra, California during March 2014. It included a signing event with Kitase and Naora, and an artwork auction with all profits going to the victims of Typhoon Haiyan.[38][39] The PlayStation 4 port of the remaster, officially announced at a PlayStation conference in China on December 11, 2014, was originally leaked in Square Enix France's online store earlier that same day.[40] The PS4 release supports save transfers from the PS3 and Vita versions and remote play on the Vita.[41] It was released worldwide on PS4 in May 2015. It was later released on Microsoft Windows via Steam on May 12, 2016.[42] In addition, versions for the Nintendo Switch and Xbox One were released on April 16, 2019.[43]
Reception[edit]
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The remaster has received favorable reviews. On Metacritic, the Vita version holds a score of 86/100, the PS3 version an 85/100, the PS4 version an 84/100, and the PC version an 83/100.[45][44][46][47]
Reaction to the quality of the remaster was mostly positive. IGN's Meghan Sullivan said that despite the game showing its roots, it 'looks and sounds dramatically better', though critiqued some textures, off-putting facial close-ups and lip-synching problems carried over from the original.[57]GameSpot's Josiah Renaudin was generally positive, calling the visual upgrades 'compelling reasons to revisit one of the most poignant entries in the long-running series.', although he found the uneven graphical upgrade comparisons between player characters and NPCs jarring.[54] Reviewing the PlayStation 3 version, Destructoid's Dale North generally praised the upgrade, although stated that the fixed camera had not aged well and some of the smaller, more detailed aspects of environments and models had not received a thorough HD treatment.[50]Game Informer's Kimberley Wallace generally praised the upgrade, but noted that character movements betrayed the game's age.[52]GamesRadar's Ashley Reed called the environments better-looking, but found the characters 'oddly doll-like' and noted graphical limitations carried over from the original. She found less of these problems in X-2.[55]Digital Spy's Mark Langshaw praised the upgrade, but noted framerate dips and 'ropey' animations. He also noted that the character models in X-2 were updated better than those in X.[63] Reviewing the PS3 version, VideoGamer.com's Daniel Cairns was highly positive, despite noting some lingering awkward moments.[62] In his review of the Vita version, Ryan King of NowGamer generally praised the updates and polishing the game received.[68] While the Vita version was similarly praised by the majority of reviewers, though Renaudin and Wallace noted that some dated textures stood out more.[52][54]
The remastered soundtrack received mixed to positive reviews. North noted that the revamped music 'might be less agreeable to fans of the original score', while praising the general improvement in the sound.[50] Wallace found the soundtrack a mixed bag, with some tracks being improved by the remastering and others feeling uneven or losing their impact.[52] Renaudin said that, while the soundtrack was crisper, fans of the original 'might not immediately notice the acoustic alterations.'[54]Eternal Calm, Last Mission and Will received mixed responses. Caires called Last Mission 'a good little distraction', but called Will 'incomprehensible'.[62] Sullivan didn't enjoy Eternal Calm or Last Mission, while finding Will 'incredibly weird and confusing.', recommending players to stay clear of it.[57] Wallace called Last Mission 'a nice diversion, but not incredibly engaging.', while North noted that it 'may not have as much appeal to fans of your typical Final Fantasy game.'[50][52]
Opinions for the original gameplay and story remained generally unchanged from the original games: the stories for X and X-2 received positive and mixed to positive reviews respectively, while the gameplay was generally praised.[50][52][54][57][55][63][68] The new gameplay features for X and X-2 received mixed to positive reviews. Sullivan called the extra content '[her] favorite thing about this remastered version', while Langshaw called the extra features, including Last Mission, 'welcome inclusions.'[57][63]
Sales[edit]
During its first week on sale in Japan, the PlayStation 3 and Vita versions of the game sold 185,918 and 149,132 copies respectively.[70] The total sales for PS3 and Vita versions in its first week was over 339,000 copies in Japan.[29] The individual PlayStation Vita versions of X and X-2 sold 31,775 and 16,355 copies respectively during their first two weeks in Japan.[71] The two versions of HD Remaster were also successful in North America, selling 206,000 copies within a month of its release.[72] The game was the 7th best-selling game for PS3 and the top-selling title for Vita on the PlayStation Network for the month of February, 2014.[73] The title's overall sales were cited by Square Enix as a reason for its improved financial situation at the end of the 2013/14 fiscal year.[74] As of April 2018, the PC version of the game has sold over 584,000 copies on Steam.[75]
Legacy[edit]
The audio drama sparked speculation of a second sequel to X.[76] In a February 2014 interview, Shinji Hashimoto said that the audio drama was simply meant to expand on the universe and did not mean a sequel was in development.[29] Prior to this, Nojima stated that if there was enough demand, there could be developments, and that he would like to write the story for a second sequel.[77] Nojima later revealed to Famitsu 'For the record, there’s a plot from start to finish, and if there’s some way we can have it show up elsewhere… well, so I’ve said to Square Enix.”[78]Later, speaking with Famitsu in a feature concerning industry rumors, Kitase denied that a second sequel was in development, and that both Eien no Daishō and the audio drama were simply intended as standalone continuations of the games' universe.[79]Shinji Hashimoto revealed in October 2016 that Final Fantasy X-3 is possible but Square Enix is currently busy with other projects and he also confirmed that the audio drama is the basis for it.[80]
Notes[edit]
- ^Japanese: ファイナルファンタジーX/X-2 HD リマスターHepburn: Fainaru Fantajī Ten/Ten Tsū HD Rimasutā?
References[edit]
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Tidus' narration: So I told her everything there was to tell about Zanarkand .. About life there, blitzball, and Sin's attack .. and about how Auron and I were engulfed in this light.
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Luca.
Tidus: Auron? Will I ever go home? Back to Zanarkand? / Auron: That's up to Jecht. .. I'm going to offer my services to Yuna. Come.
- ^Tsai, Andy; Bomke, Christine. 'Guides: Final Fantasy X – Sphere Grid'. IGN. News Corporation. Archived from the original on February 12, 2012. Retrieved November 25, 2008.
- ^Square Co (March 13, 2003). Final Fantasy X-2. PlayStation 2. Square Enix.
Yuna's restropective: It all began when I saw this sphere of you. At least, it looked like you. I couldn't say for sure. I thought I might find more spheres like it if I joined the Gullwings. So I did. Oh, in case you're wondering, the Gullwings are sphere hunters, and sphere hunters are, well .. This! We fly all over Spira. I'm really enjoying myself.
- ^Square Enix Co., ed. (2003). Final Fantasy X-2 North American instruction manual. Square Enix Co. p. 13.
- ^Dunham, Jeremy (2003-11-23). 'Final Fantasy X-2 Developer Interview'. IGN. Archived from the original on 2004-06-03. Retrieved 2006-07-16.
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Chuami: Allow me to make formal introductions. This is my childhood friend Kurgum. .. My name is Chuami, and I serve as Kurgum's assistant .. but in reality, he serves me.
- ^Square Enix, Virtuos (2014-03-18). Final Fantasy X: Will. PlayStation 3, PlayStation Vita. Square Enix.
Chuami: What we saw that day at the Moonflow wasn't just an omen. It was a clear sign of the return. The return of what is now right before my eyes - Sin.
- ^Square Enix, Virtuos (2014-03-18). Final Fantasy X: Will. PlayStation 3, PlayStation Vita. Square Enix.
Kurgum: Are you saying someone .. beckoned it to return? / Yuna: Yes, very strongly. Someone strongly wished for Sin to return.
- ^Square Enix, Virtuos (2014-03-18). Final Fantasy X: Will. PlayStation 3, PlayStation Vita. Square Enix.
Yuna: I'm sorry but .. I'm no longer looking at you. / Tidus: What? / Yuna: I think .. I'm in love with someone else.
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- ^Knezevic, Kevin. 'Final Fantasy X And XII Release Date Announced For Switch And Xbox One'. GameSpot. Retrieved 10 January 2019.
- ^ ab'Final Fantasy X / X-2 HD Remaster for PlayStation 3 Reviews'. Metacritic. CBS Interactive. Archived from the original on 2014-04-08. Retrieved 2014-03-10.
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External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Final_Fantasy_X/X-2_HD_Remaster&oldid=902685144'
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Squaresoft/Square Enix | Squaresoft/Square Enix |
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Jump to: Final Fantasy X-2 Wiki Guide |
Final Fantasy X (FF10 or FFX) is the tenth installment in Square Enix's long running fantasy RPG series. Final Fantasy X tells the story of Tidus, a Blitzball star who one day awakens to find himself in a strange new world plagued by an entity called 'Sin'.
Final fantasy X was originally released in 2001, but rumblings of an HD remake began in 2012. The project to remaster Final Fantasy 10 was eventually revealed in March 2013 when it was announced that both Final Fantasy X and X-2 will be remade with a shiny new coat of HD graphics.
The remake, Final Fantasy X HD, is available for both the PlayStation 3 and the PlayStation Vita. The PS3 includes both FF10 and FF10-2 while the Vita version will ship with a physical copy of FF10 and a digital copy of FF10-2.
- See HD Remaster Differences
Walkthrough
Side Quests
Aeons
Collectibles
Equipment Customization
Sphere Grid
- Sphere Locations
Characters
Fiends
Basics
Trophies
Comments
Final Fantasy X | |
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Developer(s) | Square Product Development Division 1 |
Publisher(s) |
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Director(s) | Yoshinori Kitase |
Producer(s) | Yoshinori Kitase |
Programmer(s) | |
Artist(s) |
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Writer(s) | |
Composer(s) | |
Series | Final Fantasy |
Platform(s) | PlayStation 2 |
Release |
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Genre(s) | Role-playing |
Mode(s) | Single-player |
Final Fantasy X[a] is a role-playing video game developed and published by Square as the tenth entry in the Final Fantasy series. Originally released in 2001 for Sony'sPlayStation 2, the game was re-released as Final Fantasy X/X-2 HD Remaster for PlayStation 3 and PlayStation Vita in 2013, for PlayStation 4 in 2015, Microsoft Windows in 2016, and for Nintendo Switch and Xbox One in 2019. The game marks the Final Fantasy series transition from entirely pre-rendered backdrops to fully three-dimensional areas, and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the 'Conditional Turn-Based Battle' (CTB) system, and uses a new leveling system called the 'Sphere Grid'.
Set in the fantasy world of Spira, a setting influenced by the South Pacific, Thailand and Japan,[1] the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The player character is Tidus, a star athlete in the fictional sport of blitzball, who finds himself in the world Spira after his home city of Zanarkand is destroyed by Sin. Shortly after arriving to Spira, Tidus joins the summonerYuna on her pilgrimage to destroy Sin.
Development of Final Fantasy X began in 1999, with a budget of more than US$32.3 million (US$48.6 million in 2018 dollars) and a team of more than 100 people. The game was the first in the main series not entirely scored by Nobuo Uematsu; Masashi Hamauzu and Junya Nakano were signed as Uematsu's fellow composers. Final Fantasy X was both a critical and commercial success, selling over 8 million units worldwide on PlayStation 2.[2] It is widely considered to be one of the greatest video games of all time. On March 13, 2003, it was followed by Final Fantasy X-2, making it the first Final Fantasy game to have a direct game sequel.
- 1Gameplay
- 2Plot
- 3Development
- 4Versions and merchandise
- 5Reception
Gameplay[edit]
Like previous games in the series, Final Fantasy X is presented in a third-person perspective, with players directly navigating the main character, Tidus, around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. As Tidus explores the world, he randomly encounters enemies. When an enemy is encountered, the environment switches to a turn-based battle area where characters and enemies await their turn to attack.[3]
The gameplay of Final Fantasy X differs from that of previous Final Fantasy games in its lack of a top-down perspectiveworld map. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In Final Fantasy X, almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though an airship becomes available late in the game, giving the player the ability to navigate Spira faster. Like previous games in the series, Final Fantasy X features numerous minigames, most notably the fictional underwater sport 'blitzball'.[4]
Combat[edit]
A boss battle using a heads-up display to illustrate battle information
Final Fantasy X introduces the Conditional Turn-Based Battle system in place of the series' traditional Active Time Battle system first used in Final Fantasy IV. Whereas the ATB concept features real-time elements, the CTB system is a turn-based format that pauses the battle during each of the player's turns. Thus, the CTB design allows the player to select an action without time pressure.[5] A graphical timeline along the upper-right side of the screen details who will be receiving turns next, and how various actions taken will affect the subsequent order of turns. The ordering of turns can be affected by a number of spells, items, and abilities that inflict status effects upon the controlled characters or the enemies.[6] The player can control up to three characters in battle, though a swapping system allows the player to replace them with a character outside the active party at any time. 'Limit Breaks', highly damaging special attacks, reappear in Final Fantasy X as 'Overdrives'. In this new incarnation of the feature, most of the techniques are interactive, requiring button inputs to increase their effectiveness. While initially the Overdrives can be used when the character receives a significant amount of damage, the player is able to modify the requirements to unlock them.[7]
Final Fantasy X introduces an overhaul of the summoning system employed in previous games of the series. Whereas in previous titles a summoned creature would arrive, perform one action, and then depart, the 'Aeons' of Final Fantasy X arrive and entirely replace the battle party, fighting in their place until either the aeon wins the battle, is defeated itself, or is dismissed by the player. Aeons have their own statistics, commands, special attacks, spells, and Overdrives. The player acquires five aeons over the course of the game through the completion of Cloister of Trials puzzles, but three additional aeons can be obtained by completing various side-quests.[4]
Sphere Grid[edit]
As with previous titles in the series, players have the opportunity to develop and improve their characters by defeating enemies and acquiring items, though the traditional experience point system is replaced by a new system called the 'Sphere Grid'. Instead of characters gaining pre-determined statistic bonuses for their attributes after leveling up, each character gains 'Sphere Levels' after collecting enough Ability Points (AP). Sphere Levels allow players to move around the Sphere Grid, a pre-determined grid of interconnected nodes consisting of various statistic and ability bonuses. 'Spheres' are applied to these nodes, unlocking its function for the selected character.[5]
The Sphere Grid system also allows players to fully customize characters in contrast to their intended battle roles, such as turning the White Mage-roled Yuna into a healer and the swordsman Auron into a physical powerhouse. Vampire the masquerade download. The International and PAL versions of the game include an optional 'Expert' version of the Sphere Grid; in these versions, all of the characters start in the middle of the grid and may follow whichever path the player chooses. As a trade-off, the Expert grid has fewer nodes in total, thus decreasing the total statistic upgrades available during the game.[8]
Blitzball[edit]
Blitzball is a minigame that requires strategy and tactics. The underwater sport is played in a large, hovering sphere of water surrounded by a larger audience of onlookers.[6] The player controls one character at a time as they swim through the sphere performing passes, tackles, and attempts to score. The gameplay is similar to that of the main game in the way that the controlled character moves through the area until they encounter an enemy. In this case, the enemy is a member of the opposing team. Status effects are also implemented in the minigame as each player can learn techniques that are equivalent to abilities in the main game.[9]
Blitzball is first introduced in the beginning of the game during one of the early cinematic sequences in which Tidus, the main character who is described as a star blitzball player, is part of an intense game. It is the only minigame that plays a role in the overall plot line as it is not only a main part of Tidus's character, but it's also in the first scene where the game's main antagonist, Sin is shown.[6] Unlike with the other minigames, playing blitzball is mandatory near the beginning of the game, but it is later optional.[9]
Plot[edit]
Setting and characters[edit]
Final Fantasy X is set in the fictional world of Spira, consisting of one large landmass divided into three subcontinents, surrounded by small tropical islands. It features diverse climates, ranging from the tropical Besaid and Kilika islands, to the temperate Mi'ihen region, to the frigid Macalania and Mt. Gagazet areas. Although predominantly populated by humans, Spira features a variety of races. Among them are the Al Bhed, a technologically advanced but disenfranchised sub-group of humans with distinctive green eyes and unique language.[10][11] The Guado, which are less human in appearance, with elongated fingers and other arboreal features. Still less human are the lion-like Ronso and the frog-like Hypello. A subset of Spira's sentient races are the 'unsent', the strong-willed spirits of the dead that remain in corporeal form. In Spira, the dead who are not sent to the Farplane by a summoner come to envy the living and transform into 'fiends', the monsters that are encountered throughout the game;[12] however, unsent with strong attachments to the world of the living may retain their human form. Other fauna in Spira, aside from those drawn from real animals, such as cats, dogs, birds, and butterflies, include the gigantic, amphibious shoopufs (which are similar to elephants); and the emu-like chocobo, which appears in most Final Fantasy games. Spira is very different from the mainly European-style worlds found in previous Final Fantasy games, being much more closely modeled on Southeast Asia, most notably with respect to vegetation, topography, architecture, and names.[1]
There are seven main playable characters in Final Fantasy X, starting with Tidus, a cheerful young teenager and a star blitzball player from Zanarkand, who seeks a way home after an encounter with Sin transported him to Spira.[10] To do so, he joins Yuna, a summoner on a journey to obtain the Final Aeon and defeat the enormous whale-like 'Sin'.[13] Journeying with them are: Kimahri Ronso, a young warrior of the Ronso tribe who watched over Yuna during her childhood;[14]Wakka, a blitzball player whose younger brother was killed by Sin;[15][16] and Lulu, a stoicblack mage close to Yuna and Wakka.[13] During the journey, they are joined by Auron, a former warrior monk, who worked with both Tidus' and Yuna's fathers to defeat Sin 10 years prior;[17] and Rikku, Yuna's cousin, a perky Al Bhed girl and the first friendly person Tidus meets upon arriving in Spira.[10]
Story[edit]
Final Fantasy X Ps Vita Cross Save
Tidus waits with his allies outside the ruins of an ancient city. He narrates the events that led to the present, spanning most of the game's storyline.[18] It begins in his home city, the high-tech metropolis of Zanarkand, where he is a renowned blitzball player and son of the famous blitzball star, Jecht.[19] During a blitzball tournament, the city is attacked by an immense creature that Auron, a man not originally from Zanarkand, calls 'Sin'.[20] Sin destroys Zanarkand and takes Tidus and Auron to the world of Spira.[10]
Upon arriving in Spira, Tidus is rescued by Al Bhed salvagers, who speak a language that is foreign to Tidus. One of them, Rikku, speaks the same language as Tidus and reveals that Sin destroyed Zanarkand 1,000 years ago.[21] After Sin attacks again, Tidus is separated from the divers and drifts to the tropical island of Besaid, where he meets Wakka, captain of the local blitzball team, and shows off his blitzball skills.[15] Wakka introduces Tidus to Yuna, a young summoner about to go on a pilgrimage to obtain the Final Aeon and defeat Sin[13][22] with her guardians Lulu, a mage of black magic, and Kimahri, a member of the Ronso tribe. Meanwhile, Tidus joins to help Wakka in the upcoming blitzball tournament to find a way back home.[13][23][24] The party travels across Spira to gather aeons, defending against attacks by Sin and its 'offspring' called Sinspawn.[25] After the tournament, they are joined by Auron, who convinces Tidus to become Yuna's guardian.[26] He reveals to Tidus that Yuna's father, Lord Braska; Tidus's father, Jecht; and himself made the same pilgrimage to defeat Sin ten years ago.[17] Tidus thought his father had died at sea ten years earlier.[27] Following another attack from Sin, they are joined by Rikku, later revealed to be Yuna's cousin.[28]
When the party arrives in the city of Guadosalam, the leader of the Guado, Seymour Guado, proposes to Yuna, saying that it will ease Spira's sorrow.[29] At Macalania Temple, the group discovers a message from the spirit of Seymour's father, Lord Jyscal; he declares that he was killed by his own son, who now aims to destroy Spira.[30] The group reunites with Yuna and kills Seymour in battle;[31] soon afterward, Sin attacks, separating Yuna and sending the others to Bikanel Island.[32] While searching for Yuna at the island's Al Bhed settlement,[32] Tidus has an emotional breakdown when he learns that summoners die after summoning the Final Aeon, leading to his desire to find a way to defeat Sin while keeping Yuna alive.[33][34] The group finds Yuna in Bevelle, where she is being forced to marry the unsent Seymour.[35][36] They crash the wedding and escape with Yuna.[37] The group heads toward the ruins of Zanarkand, seen in the introduction of the game.[18][22][38]
Shortly before arriving, Tidus learns that he, Jecht, and the Zanarkand they hail from are summoned entities akin to aeons based on the original Zanarkand and its people.[39] Long ago, the original Zanarkand battled Bevelle in a machina war, in which the former was defeated.[40] Zanarkand's survivors became 'fayth' so that they could use their memories of Zanarkand to create a new city in their image, removed from the reality of Spira.[40][41] One thousand years after its creation, the fayth have become exhausted sustaining the 'Dream Zanarkand', but are unable to stop due to Sin's influence.[39][42]
Once they reach Zanarkand, Yunalesca—the first summoner to defeat Sin and unsent ever since[43]—tells the group that the Final Aeon is created from the fayth of one close to the summoner. After defeating Sin, the Final Aeon kills the summoner and transforms into a new Sin, which has caused its cycle of rebirth to continue.[44] Yuna decides against using the Final Aeon, due to the futile sacrifices it carries and the fact that Sin would still be reborn.[45] Disappointed by their resolution, Yunalesca tries to kill Tidus' group, but she is defeated and vanishes, ending hope of ever attaining the Final Aeon.[46] After the fight, the group learns that Yu Yevon, a summoner who lost his humanity and mind, is behind Sin's cycle of rebirth.[42] This leads the group to infiltrate Sin's body to battle Seymour, and Jecht's imprisoned spirit.[47][48] With Sin's host defeated, Tidus' group vanquishes Yu Yevon.[49] Sin's cycle of rebirth ends, and the spirits of Spira's fayth are freed from their imprisonment. Auron, who had been revealed to be unsent, is sent to the Farplane.[50][51] Dream Zanarkand and Tidus disappear, now that the freed fayth stopped the summoning.[52] Afterward, in a speech to the citizens of Spira, Yuna resolves to help rebuild their world now that it is free of Sin.[53] In a post-credits scene, Tidus awakens under water. He then swims towards the ocean surface, and the screen fades to white.
Development[edit]
Final Fantasy X's development began in 1999, costing approximately ¥4 billion (approximately US$48.6 million in 2018 dollars)[54] with a crew of over 100 people, most of whom worked on previous games in the series. Executive producer Hironobu Sakaguchi has stated that although he had concerns about the transition from 2D to 3D backgrounds, the voice acting, and the transition to real-time story-telling, the success of the Final Fantasy series can be attributed to constantly challenging the development team to try new things.[1] Producer Yoshinori Kitase was also the chief director of Final Fantasy X, while the direction of events, maps and battles was split up between Motomu Toriyama, Takayoshi Nakazato and Toshiro Tsuchida, respectively.[55][56][57][58] The development of the script for the game took three to four months, with the same amount of time dedicated to the voice recording afterwards.[59]Kazushige Nojima collaborated with Daisuke Watanabe, Toriyama and Kitase on writing the scenario for Final Fantasy X.[57][59] Nojima was particularly concerned with establishing a connection in the relationship between player and main character. Thus, he penned the story such that the player's progress through the world and growing knowledge about it is reflected in Tidus' own understanding and narration.[60]
Influences[edit]
The development team was interested in giving the game a tropical flair, basing the game's setting, Spira, on locations like Okinawa in southern Japan
Character designer Tetsuya Nomura has identified the South Pacific, Thailand and Japan as major influences on the cultural and geographic design of Spira, particularly concerning the geographic location of the southern Besaid and Kilika islands. He has also said that Spira deviates from the worlds of past Final Fantasy games in the level of detail incorporated, something he has expressed to have made a conscious effort to maintain during the design process.[61] Kitase felt that if the setting went back to a medieval European fantasy, it would not seem to help the development team advance. While he was thinking of different world environments, Nojima suggested a fantasy world that incorporated Asian elements.[1] Sub-character chief designer Fumi Nakashima's focus was to ensure that characters from different regions and cultures bore distinctive characteristics in their clothing styles, so that they could be quickly and easily identified as members of their respective sub-groups. For example, she has said that the masks and goggles of the Al Bhed give the group a 'strange and eccentric' appearance, while the attire of the Ronso lend to them being able to easily engage in battle.[1] Tidus' relationship with his father Jecht was based 'stories throughout the ages, such as the ancient Greek legends.' This would eventually reveal the key of Sin's weakness and eventual defeat.[62]
Design[edit]
Final Fantasy X used motion capture similar to this image for character animations
Final Fantasy X features innovations in the rendering of characters' facial expressions, achieved through motion capture and skeletal animation technology.[60][61] This technology allowed animators to create realistic lip movements, which were then programmed to match the speech of the game's voice actors. Nojima has revealed that the inclusion of voice acting enabled him to express emotion more powerfully than before, and he was therefore able to keep the storyline simple. He also said that the presence of voice actors led him to make various changes to the script, in order to match the voice actors' personalities with the characters they were portraying.[63] The inclusion of voice, however, led to difficulties. With the game's cutscenes already programmed around the Japanese voice work, the English localization team faced the difficulty of establishing English-oriented dialogue and the obstacle of incorporating this modified wording with the rhythm and timing of the characters' lip movements. Localization specialist Alexander O. Smith noted that they had to keep the localized sound file within the duration of the original Japanese, as longer files would cause the game to crash.[64] He described the process of fitting natural-sounding English speech into the game as 'something akin to writing four or five movies' worth of dialogue entirely in haiku form [and] of course the actors had to act, and act well, within those restraints.'[65]
The game was initially going to feature online elements, offered through Square's PlayOnline service. The features, however, were dropped during production, and online gaming would not become part of the Final Fantasy series until Final Fantasy XI.[66][67] Map director Nakazato wanted to implement a world map concept with a more realistic approach than that of the traditional Final Fantasy game, in line with the realism of the game's 3D backgrounds, as opposed to pre-rendered backgrounds.[68] As a player of the games in the Final Fantasy series, battle director Tsuchida wanted to recreate elements he found interesting or entertaining, which eventually led to the removal of the Active Time Battle system, and instead, incorporated the strategy-focused Conditional Turn-Based Battle system.[69] Originally, Final Fantasy X was going to feature wandering enemies visible on the field map, seamless transitions into battles, and the option for players to move around the landscape during enemy encounters.[65] Battle art director Shintaro Takai has explained that it was his intention that battles in Final Fantasy X come across as a natural part of the story and not an independent element.[69] However, due to hardware limitations, this idea was not used. Instead, a compromise was made, whereby some transitions from the field map to the battle map were made relatively seamless with the implementation of a motion blur effect that would happen at the end of an event scene.[60] The desire for seamless transitions also led to the implementation of the new summoning system seen in the game.[69] Kitase has explained that the purpose behind the Sphere Grid is to give players an interactive means of increasing their characters' attributes, such that they will be able to observe the development of those attributes firsthand.[70] The developers experienced difficulty with the scene of Tidus and Yuna kissing, as they were not used to animating romance scenes. Visual Works director Kazuyuki Ikumori stated that this was due to the use of 3D models in the scene. Because of the negative response from female members of staff, the scene was remade multiple times.[71]
Music[edit]
Final Fantasy X marks the first time regular series composer Nobuo Uematsu has had any assistance in composing the score for a game in the main series. His fellow composers for Final Fantasy X were Masashi Hamauzu and Junya Nakano.[72] They were chosen for the soundtrack based on their ability to create music that was different from Uematsu's style while still being able to work together.[73] PlayOnline.com first revealed that the game's theme song was completed in November 2000. As Square still had not revealed who would sing the song, GameSpot personally asked Uematsu, who jokingly answered 'It's going to be Rod Stewart.'[74]
The game features three songs with vocalized elements, including the J-pop ballad 'Suteki da ne', which translates to 'Isn't it Wonderful?'. The lyrics were written by Kazushige Nojima, and the music was written by Uematsu. The song is performed by Japanese folk singer Rikki, whom the music team contacted while searching for a singer whose music reflected an Okinawan atmosphere.[75] 'Suteki da ne' is also sung in Japanese in the English version of Final Fantasy X. Like 'Eyes on Me' from Final Fantasy VIII and 'Melodies of Life' from Final Fantasy IX, an orchestrated version of 'Suteki da ne' is used as part of the ending theme. The other songs with lyrics are the heavy metal opening theme, 'Otherworld', sung in English by Bill Muir; and 'Hymn of the Fayth', a recurring piece sung using Japanese syllabary.[76]
The original soundtrack spanned 91 tracks on four discs. It was first released in Japan on August 1, 2001, by DigiCube, and was re-released on May 10, 2004, by Square Enix.[76] In 2002, Tokyopop released a version of Final Fantasy X Original Soundtrack in North America entitled Final Fantasy X Official Soundtrack, which contained 17 tracks from the original album on a single disc.[77] Other related CDs include feel/Go dream: Yuna & Tidus which, released in Japan by DigiCube on October 11, 2001, featured tracks based on Tidus' and Yuna's characters.[78]Piano Collections Final Fantasy X, another collection of music from the game,[79] and Final Fantasy X Vocal Collection, a compilations of exclusive character dialogues and songs were both in Japan in 2002.[80]
The Black Mages, a band led by Nobuo Uematsu that arranges music from Final Fantasy video games into a rock music style, have arranged three pieces from Final Fantasy X. These are 'Fight With Seymour' from their self-titled album, published in 2003,[81] and 'Otherworld' and 'The Skies Above', both of which can be found on the album The Skies Above, published in 2004.[82] Uematsu continues to perform certain pieces in his Dear Friends: Music from Final Fantasy concert series.[83] The music of Final Fantasy X has also appeared in various official concerts and live albums, such as 20020220 Music from Final Fantasy, a live recording of an orchestra performing music from the series including several pieces from the game.[84] An odd note; the unreleased/promo CD-R (Instrumental) version of Madonna's 'What It Feels Like For A Girl' done by Tracy Young was used in the blitzball sequences. Additionally, 'Swing de Chocobo' was performed by the Royal Stockholm Philharmonic Orchestra for the Distant Worlds – Music from Final Fantasy concert tour,[85] while 'Zanarkand' was performed by the New Japan Philharmonic Orchestra in the Tour de Japon: Music from Final Fantasy concert series.[86] Independent but officially licensed releases of Final Fantasy X music have been composed by such groups as Project Majestic Mix, which focuses on arranging video game music.[87] Selections also appear on Japanese remix albums, called dojin music, and on English remixing websites.[88]
Versions and merchandise[edit]
Action figures of the characters Tidus, Yuna, and Auron
The Japanese version of Final Fantasy X included an additional disc entitled 'The Other Side of Final Fantasy', which featured interviews, storyboards, and trailers for Blue Wing Blitz, Kingdom Hearts, and Final Fantasy: The Spirits Within, as well as the first footage of Final Fantasy XI.[89] An international version of the game was released in Japan as Final Fantasy X International in January 2002, and in PAL regions under its original title. It features content not available in the original NTSC releases, including battles with 'Dark' versions of the game's aeons and an airship fight with the superboss 'Penance'.[8] The Japanese release of Final Fantasy X International also includes 'Eternal Calm', a 14-minute video clip bridging the story of Final Fantasy X with that of its sequel, Final Fantasy X-2.[90] The video clip was included in a bonus DVD for Unlimited Saga Collector's Edition under the name Eternal Calm, Final Fantasy X-2: Prologue. It was first released in Europe on October 31, 2003, and featured English voice-overs.[91]
The international and PAL versions include a bonus DVD called Beyond Final Fantasy, a disc including interviews with the game's developers, and two of the game's English voice actors, James Arnold Taylor (Tidus) and Hedy Burress (Yuna). Also included are trailers for Final Fantasy X and Kingdom Hearts, a concept and promotional art gallery for the game, and a music video of 'Suteki da ne' performed by Rikki.[92] In 2005, a compilation featuring Final Fantasy X and Final Fantasy X-2 was released in Japan as Final Fantasy X/X-2 Ultimate Box.[93]
Square also produced various types of merchandise[94] and several books, including The Art of Final Fantasy X and three Ultimania guides, a series of artbooks/strategy guides published by DigiCube in Japan. They feature original artwork from Final Fantasy X, offer gameplay walkthroughs, expand upon many aspects of the game's storyline and feature several interviews with the game's designers. There are three books in the series: Final Fantasy X Scenario Ultimania, Final Fantasy X Battle Ultimania, and Final Fantasy X Ultimania Ω.[95] On December 18, 2012 the game was re-released as part of the Final Fantasy 25th Anniversary Ultimate Box release.[96]
HD Remaster[edit]
On September 13, 2011, Square Enix announced that Final Fantasy X would be re-released in high-definition for the PlayStation 3 and PlayStation Vita, in celebration of the game's 10-year anniversary.[97] In January 2012, production of the game had started. Producer Yoshinori Kitase was once again involved in the production of the game, wishing to work on its quality.[98] On February 18, 2013 the first footage of the PlayStation Vita version of Final Fantasy X HD was released, showing off HD models of Tidus, Yuna, Bahamut and Yojimbo.[99] On March 19, it was confirmed that the PS3 version of the game would also include its sequel X-2, and that it would be remastered in HD. The two HD remastered games for the PS3 were released under the title Final Fantasy X/X-2 HD Remaster on a single Blu-ray disc game,[100] and was sold separately on game cartridges on Vita in Japan and sold together in North America, Europe & Australia as a set, with FFX being on a cartridge and FFX-2 being included as a download voucher.[101] Downloadable versions are available for both systems. Square Enix launched an official website for the two HD remastered titles in March 2013.[102] The games contain all the content found in the International version, including Eternal Calm and Last Mission.[103] During the PlayStation China press conference that took place in Shanghai on December 11, 2014, Square Enix confirmed Final Fantasy X/X-2 HD Remaster would be released for the PlayStation 4 in Spring 2015.[104] It was released in North America on May 12, Australia & Japan on May 14 and Europe on May 15, 2015.[105] It included enhanced graphics in full HD (1080p), the option to switch to the original soundtrack and the ability to transfer save files from the PS3 & PS Vita versions. One year later on May 12, 2016, it was released for Microsoft Windows via Steam.[106] It includes an auto-save feature, 5 game boosters, 3 parameter changes, the option to skip FMVs/cinematics, 4K resolution support, audio settings and graphic options.
Reception[edit]
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Sales[edit]
Square expected the game to sell at least two million copies worldwide owing to the reduced PlayStation 2's fanbase, making it smaller than the last three released titles.[117] However, within four days of its release in Japan, the game had sold over 1.4 million copies in pre-orders, which set a record for the fastest-selling console RPG.[118][119] These figures exceeded the performances of Final Fantasy VII and IX in a comparable period,[120] and Final Fantasy X became the first PlayStation 2 game to reach two million and four million sold copies.[121][122] In October 2007, the game was listed as the 8th best-selling game for the PlayStation 2.[123]Final Fantasy X sold over 2.26 million copies in Japan alone in 2001, and sold 6.6 million copies worldwide by January 2004.[124][125] By July 2006, it had sold 2.3 million copies and earned $95 million in the United States (US$118 million in 2018). Next Generation ranked it as the 11th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country.[126] As of March 2013, the game had shipped over 8.5 million copies worldwide on PS2.[127] As of 2017, the PS2 version of the game has sold over 8 million copies worldwide.[2]
Final Fantasy X
The 'Ultimate Hits' bargain reissue of the game in September 2005 sold over 131,000 copies in Japan by the end of 2006.[128] In October 2013, Square Enix announced Final Fantasy X and its sequel Final Fantasy X-2 have together sold over 14 million copies worldwide on PlayStation 2.[129]
Final Fantasy X Ps Vita Vpk Download
Critical reception[edit]
Final Fantasy X received critical acclaim by the media. The Japanese video game magazine Famitsu and Famitsu PS2 awarded the game a near-perfect 39/40 score.[130] Another Japanese gaming magazine, The Play Station, gave the game a score of 29/30. Famitsu, Famitsu PS2, and The Play Station expressed particularly favorable responses toward the game's storyline, graphics, and movies.[130] The game maintains a 92 out of 100 on Metacritic.[115][131] Producer Shinji Hashimoto stated that the overall reception to the game was 'excellent', having received praise and awards from the media.[59]
IGN's David Smith offered praise for the voice actors and the innovations in gameplay, particularly with the revised battle and summon systems, the option to change party members during battle, and the character development and inventory management systems. They also felt that the game's graphics had improved on its predecessors in every way possible, and that the game as a whole was 'the best-looking game of the series [and] arguably the best-playing as well'.[72]Greg Kasavin of GameSpot praised the game's storyline, calling it surprisingly complex, its ending satisfying, and its avoidance of role-playing game clichés commendable with Tidus viewed as an appealing protagonist. He also lauded the music, feeling it was 'diverse and well suited to the various scenes in the game'.[114] Similarly, GamePro described its character building system and battle system as 'two of the best innovations in the series'.[111] The visuals of the game were commended by GameSpy's Raymond Padilla, who referred to them as 'top-notch', as well as giving praise to the character models, backgrounds, cutscenes, and animations.[5] The voice casting was praised by Game Revolution who noted most of them were 'above average' and called the music 'rich'.[112]
Edge rated the game considerably lower, criticizing many aspects of the game for being tedious and uninnovative and describing the dialogue as 'nauseating', particularly panning Tidus.[107] Andrew Reiner of Game Informer criticized the game's linearity and that players were no longer able to travel the world by chocobo or control the airship.[113]Eurogamer's Tom Bramwell noted that the game's puzzle segments were 'depressing' and 'superfluous', and that although the Sphere Grid was 'a nice touch', it took up too much of the game.[3] The linearity of the game was positively commented on by GamePro who stated that a player would not be required to participate in side-quests or the mini-game to reach the game's conclusion, finding some of them unappealing.[111] Game Revolution complained that cutscenes could not be skipped, some even being too long.[112]
Awards[edit]
Final Fantasy X received the Best Game Award from the Japan Game Awards for 2001–2002.[116] In GameSpot's 'Best and Worst Awards' from 2001, it came seventh in the category 'Top 10 Video Games of the Year'.[132] Readers of Famitsu magazine voted it the best game of all time in early 2006.[133]Final Fantasy X came in fifth on IGN's 'Top 25 PS2 Games of All Time' list in 2007 and sixth in 'The Top 10 Best Looking PS2 Games of All Time'.[134][135] In a similar list by GameSpy, the game took the 21st place.[136]1UP.com listed its revelation during the ending as the third-biggest video game spoiler, while IGN ranked the ending as the fifth best pre-rendered cutscene.[137][138] In a Reader's Choice made in 2006 by IGN, it ranked as the 60th-best video game.[139] It was also named one of the 20 essential Japanese role-playing games by Gamasutra.[140] It also placed 43rd in Game Informer's list of 'The Top 200 Games of All Time'.[141] In 2004, Final Fantasy X was listed as one of the best games ever made by GameFAQs,[142] while in November 2005 it was voted as the 12th 'Best Game Ever'.[143] In a general overview of the series, both GamesRadar and IGN listed Final Fantasy X as the fourth best game.[144][145] At the sixth annual Interactive Achievement Awards in 2003, it was nominated for 'Outstanding Achievement in Animation' and 'Console Role-Playing Game of the Year'.[146] At the end of 2007, it was named the ninth best-selling RPG by Guinness World Records.[119] Readers from GameFaqs also voted it as Game of the Year during 2001.[147] In 2008, readers of Dengeki magazine voted it the second best game ever made.[148] It was voted first place in Famitsu's and Dengeki's polls of most tear-inducing games of all time.[149][150] Both Tidus and Yuna have been popular characters in games in general due to their personalities and their romantic relationship.[151][152][153]
Legacy[edit]
Final Fantasy X's success lead to a cult following with many people cosplaying as the main characters
Due to its commercial and critical success, Square Enix released a direct sequel to Final Fantasy X in 2003, titled Final Fantasy X-2.[90] The sequel is set two years after the conclusion of Final Fantasy X, establishing new conflicts and dilemmas and resolving loose ends left by the original game. Although the sequel did not sell as well as the original, 5.4 million[127] units versus over 8 million units, it can still be considered a commercial success. As a result of the title's popularity, Yoshinori Kitase and Kazushige Nojima decided to establish a plot-related connection between Final Fantasy X and Final Fantasy VII, another well-received Final Fantasy game.[154] In 2013, after the release of the HD Remaster, Nojima stated that he would like to see a second sequel to X, and if there were demand for it, it could happen.[155] The minigame of blitzball has made it into other games, such as Final Fantasy X-2, and was mentioned as a possibility for Final Fantasy XIV: A Realm Reborn.[156]
The advancements in portraying realistic emotions achieved with Final Fantasy X through voice-overs and detailed facial expressions have since become a staple of the series, with Final Fantasy X-2 and other subsequent titles (such as Dirge of Cerberus: Final Fantasy VII, Final Fantasy XII, XIII and its sequels, and XV) also featuring this development. Traversing real-time 3D environments instead of an overworld map has also become a standard of the series. Final Fantasy X can be considered a pioneer in 3-D RPG maps.[157]
According to Square Enix producer Shinji Hashimoto, cosplays of the characters have been popular.[158] Takeo Kujiraoka, director from Dissidia Final Fantasy NT, regarded Final Fantasy X as his favorite game from the franchise based on its emotional impact on the players as well as the multiple amount of playable content that surpasses 100 hours.[159] Kujiraoka noted that the staff received multiple requests by fans to include Tidus' and Yuna's Will look as an alternative design but Nomura said it was not possible as the company would first need to develop Final Fantasy X-3.[160]
See also[edit]
Notes[edit]
- ^Japanese: ファイナルファンタジーXHepburn: Fainaru Fantajī Ten?
References[edit]
- ^ abcdeSquare (December 20, 2001). Final Fantasy X International. PlayStation 2. Square EA. Level/area: Beyond Final Fantasy: Producer.
- ^ ab[1] (PS2: 8M+) IGN Japan
- ^ abcBramwell, Tom (June 16, 2002). 'Final Fantasy X Review'. Eurogamer. Archived from the original on December 7, 2008. Retrieved November 23, 2008.
- ^ abZdyrko, Dave (November 26, 2001). 'Final Fantasy X Preview'. IGN. News Corporation. Archived from the original on May 9, 2008. Retrieved December 14, 2008.
- ^ abcdPadilla, Raymond (December 15, 2001). 'Final Fantasy X Review'. GameSpy. Archived from the original on July 15, 2012. Retrieved November 20, 2008.
- ^ abcVestal, Andrew (April 28, 2003). 'Final Fantasy X'. GameSpot. Retrieved July 24, 2017.
- ^Tidwell, Mickel. 'Final Fantasy X – Review'. RPGamer. Archived from the original on June 21, 2013. Retrieved April 6, 2012.
- ^ abClark, James Quentin (October 6, 2008). 'Final Fantasy X International'. RPGFan. Archived from the original on December 11, 2008. Retrieved November 23, 2008.
- ^ abKasavin, Greg (December 14, 2001). 'Final Fantasy X Review'. GameSpot. Retrieved July 25, 2017.
- ^ abcdSquare Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA.
Rikku: We're Al Bhed. Can't you tell? Wait, you're not an Al Bhed-hater, are you? / Tidus: I don't even know what an Al Bhed is. / Rikku: Where are you from? / Tidus: Zanarkand. I'm a blitzball player. Star player of the Zanarkand Abes! / Rikku: Did you..hit your head or something? / Tidus: Um, you guys hit me. / Rikku: Oh, right.. Do you remember anything before that? / Tidus [voiceover]: So I told her everything there was to tell about Zanarkand; about life there, blitzball, and Sin's attack..and about how Auron and I were engulfed in this light.
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Macalania.
Wakka: But you Al Bhed use the forbidden machina! You know what that means? Sin was born because people used machina!
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Kilika.
Tidus: What's a 'sending'? Are we going somewhere? / Lulu: You truly are clueless. Are you sure it's just your memory that's the problem? .. The dead need guidance. Filled with grief over their own death, they refuse to face their fate. They yearn to live on, and resent those still alive. You see, they envy the living. And in time, that envy turns to anger, even hate. Should these souls remain in Spira, they become fiends that prey on the living. Sad, isn't it? The sending takes them to the Farplane, where they may rest in peace.
- ^ abcdSquare Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Besaid.
Tidus: We're taking the same boat as Yuna, right? Why do we gotta wait here? / Wakka: Yuna came to [Besaid] ten years ago, when the last Calm started. [..] Since then, she's been like a little sister to me and Lulu. But she had the talent..she became an apprentice. Now, today, she leaves as a summoner. / Lulu: This is our journey. We should leave together.
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Besaid.
Lulu: Kimahri Ronso, of the Ronso tribe. He's learned the fiends' way of fighting. [..]Wakka: He's another of Yuna's guardians. [..]Yuna: Sometimes we don't understand him either. Kimahri doesn't talk much, anyway. But he has protected me since I was a child!
- ^ abSquare Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Besaid.
Wakka: I'm Wakka, coach and captain of the Besaid Aurochs, brudda!
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Besaid.
Wakka: My little brother, Chappu. He looked like you [Tidus]. [..] He was with the Crusaders..when they fought Sin last year. He didn't make it. [..] I became a guardian to fight Sin, ya? / Tidus: Revenge, then? / Wakka: That was the idea. But, I'm more worried about a stupid game now than avenging my brother. Well, after the next tournament, I'll be a guardian full-time.
- ^ abSquare Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Luca.
Tidus: Who are you, anyway? You knew my old man, didn't you? / Auron: Yeah. / Tidus: And you also knew Yuna's father? / Auron: That's correct. / Tidus: Hey, man, there's no way. That's just impossible. / Auron: Nothing impossible about it. Jecht, Braska, and I..together, we defeated Sin, ten years ago. Then I went to Zanarkand, where I watched over you, so that one day, I could bring you to Spira.
- ^ abSquare Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Introduction (Zanarkand).
Tidus [voiceover]: Listen to my story. This..may be our last chance.
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Zanarkand (Dream).
Zanar (Commentator): Ten years later, the Jecht Memorial Cup tournament is today! The two teams that have won through to the finals are, of course, the Abes from A-East, and the Duggles from C-South. I know there's a lot of people out there today to see the star of the Abes [Tidus]! In just one year, he's become the team's number one player! He's Jecht's blood, and the new hope of blitzball!
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Zanarkand (Dream).
Auron: Look! [..] We called it 'Sin'. / Tidus: Sin..?
- ^Square Co (December 20, 2001). Final Fantasy X. Square EA. Level/area: Al Bhed Salvage Ship.
Rikku: Yeah, there is no Zanarkand anymore. Sin destroyed it a thousand years ago. So, no one plays blitzball there. / Tidus: ..Huh?! Wh-What you do mean, a thousand years ago? But I saw Sin attack Zanarkand! You're saying that happened a thousand years ago? No way!
- ^ abSquare Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Mi'ihen Highroad.
Yuna: The Final Summoning. It's the only way to defeat Sin. The only way. With it, we can call the Final Aeon. That's the goal of the pilgrimage. The Fayth of the Final Summoning lies waiting in the far north, to greet summoners [who] complete their pilgrimage. At the world's edge – in Zanarkand. [..] / Auron: She means the ruins of a city destroyed a thousand years ago.
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Besaid.
Wakka: A major blitz[ball] tournament's coming up. All the teams in Spira'll be there. It's so huge, I'm sure someone there will recognize you! [..] It'll be fun! Whaddaya say, huh? Come on, come on! / Tidus: ..Sure thing.
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: S.S. Liki.
Tidus [voiceover]: I was just fooling myself. Maybe it was that day..on the sea, under the burning sun.. I started to give up hope. I was in a foreign world; I wasn't going home. This was my new reality, and I was stuck in it for good.
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Kilika.
Tidus: So, what're these sinspawn, anyway? / Lulu: Fiends. They fall from Sin's body, and are left behind in its wake. / Wakka: Leave 'em alone and Sin comes back for 'em. Ya gotta be quick!
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Luca.
Auron: Yuna / Yuna: Sir? / Auron: I wish to become your guardian. Do you accept? / [..]Lulu: But why? / Auron: I promised Braska. [..] And..[Tidus] comes too. / Tidus: Hi, guys. Eh..howdy. / Auron: This one I promised Jecht.
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: S.S. Liki.
Yuna: You're a blitzball player, aren't you? from Zanarkand, right? / Tidus: You..hear that from Wakka? [..] Wakka.. Wakka doesn't believe me at all. / Yuna: But..I believe you. [..] I've heard..that in Zanarkand, there's a great stadium, all lit up, even at night. [..] / Tidus: How do you know that? / Yuna: A man named Jecht told me. He was my father's guardian. / Tidus: [to self] J..Jecht..? [out loud] My father.. his name is Jecht. / Yuna: Amazing! You know, our meeting like this must be the blessing of Yevon! / Tidus: Sounds like him, but it can't be him. / Yuna: Why not? / Tidus: My old man, he died. Ten years ago, off the coast of Zanarkand. / Yuna: I-I'm sorry. / Tidus: He went out to sea for training one day..and never came back. And no one's seen him since then. / Yuna: Why, that's the day that Jecht came to Spira! / Tidus: Wha – ? / Yuna: It's true! I first met Jecht ten years and three months ago! I remember that was the day my father left. The date fits, doesn't it?
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Macalania.
Rikku: Well, my dad's sister is Yunie's mother, you get it?
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Guadosalam.
Yuna: [Seymour]..He asked me to marry him! / Tidus: You serious?! / Auron: [to Seymour] You know what Yuna must do. / Seymour: Of course. Lady Yuna—no, all summoners—are charged with bringing peace to Spira. But this means more than just defeating Sin. She must ease the suffering of all Spira. She must be a leader for the people. I proposed to Lady Yuna as a maester of Yevon. / Auron: Spira is no playhouse. A moment's diversion may amuse an audience, but it changes nothing.
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Macalania Temple.
Jyscal: Listen to me very carefully, for I shall tell you the truth about my son, Seymour. His mind is closed even to me, a maester of Yevon. But I can feel flames of darkness burning in his heart. He is using Yevon, the Guado, and even the summoners. If he is not stopped, he will surely bring destruction and chaos to Spira. I will leave this world soon, killed by my own son. [..] / Auron: Wonderful. / Rikku: Will Yuna be all right? / Auron: Without us, no.
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Macalania Temple.
Seymour: Yuna..you would pity me now? [dies] / Tromell: Lord Seymour! What happened here?! / Wakka: What..What have I done..? / Tidus: Wait a minute! It's not our fault at all! Seymour struck first; he's the bad guy! / Tromell: Y-You did this?! / Auron: Yuna. Send him. / Tromell: No, stop! Stay away from him, traitors!
- ^ abSquare Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Bikanel Island – Sanubia Desert.
Rikku: Oh! Hey, guys! Where's Yunie? / Tidus: Gone. / Lulu: Gone.. Some guardian I am. / Rikku: Um.. There's something I wanna tell you, but promise you won't say anything. [..] I know where we are. We're on Bikanel Island. There's a place us Al Bhed call 'Home' here. Yunie's there, I'm sure of it! Other Al Bhed must've come and rescued her! / Wakka: 'Rescued'? You mean 'kidnapped'! / Tidus: What does it matter as long as she's safe?! / Rikku: That's right! Anyway, I will take you there if you promise that you won't tell anyone about it.
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Bikanel Island – Home.
Rikku: Summoners journey to get the Final Aeon. Yuna told you, didn't she? With the Final Aeon, she can beat Sin. But then..but then.. If she calls it, the Final Aeon's going to kill her! Even if she defeats Sin, it will kill Yunie too, you know! / Tidus: Was I the only one who didn't know..? [..] I can't let her die! I'll find her!
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Fahrenheit.
Tidus: I'm telling you, [Yuna] won't die! / Cid: ..Boy, don't forget those words, 'cause if you do..I'm gonna make you regret it. / Tidus: I won't. So you know where she is? / Cid: 'Course not! That's why we're gonna look! Using this airship!
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Fahrenheit (en route to Bevelle).
Lulu: The palace of St. Bevelle. Heart of Yevon. [..]Rikku: What's Seymour doing alive? Didn't we..take care of him in Macalania? / Auron: He is dead. As dead as Jyscal was. His attachment to this world kept him from the next. [..] Yuna must be trying to send him.
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Bevelle.
Seymour: You would play at marriage just for a chance to send me? Your resolve is admirable. All the more fitting to be my lovely wife.
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Bevelle.
Tidus: Lemme go! I'm gonna kill that Seymour! / Kimahri: Yuna said leave! We leave! / Lulu: We'll join up with her later!
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA.
Tidus [voiceover]: We escaped with our skins intact, but Yuna lost something. I could tell: her faith was shaken. Yevon had betrayed her. I felt like I should do or say something – anything – but nothing came.
- ^ abSquare Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Dream Zanarkand.
Fayth: Yes, you're a dream of the fayth. You, your father, your mother, everyone. All dreams. And if the fayth stop dreaming.. [..]Tidus: No! So what if I'm a dream? I..I like being here. / Fayth: We've been dreaming so long..we're tired. Would you and your father.. Would you let us rest?
- ^ abSquare Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Dream Zanarkand.
Fayth: Long ago, there was a war. [..] A war between Zanarkand and Bevelle. Bevelle's machina assured their victory from the start. Spira had never seen such power. The summoners of Zanarkand didn't stand a chance. Zanarkand was doomed to oblivion. That's why we tried to save it—if only in a memory.
- ^Studio BentStuff, ed. (2001). Final Fantasy X Ultimania Ω (in Japanese). DigiCube. p. 84. ISBN4-88787-021-3.
- ^ abSquare Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Bevelle Temple.
Fayth: If you defeat Yu Yevon, it will end. Tell me, what do you know about Yu Yevon? / Tidus: He's what makes Sin come back! / Yuna: Sin is his armor. It protects him. / Fayth: Yu Yevon was once a summoner, long ago. He was peerless. Yet now he lives for one purpose: only to summon. [..] Even if you defeat[ed] Sin with the Final Summoning, Yu Yevon will live. Yu Yevon will join with the Final Aeon. He will transform it into a new Sin. / Yuna: Yu Yevon merges with the aeon.. / Fayth: Then, protected by this new Sin he has created, Yu Yevon continues the summoning.
- ^Studio BentStuff, ed. (2001). Final Fantasy X Ultimania Ω (in Japanese). DigiCube. p. 82. ISBN4-88787-021-3.
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Zanarkand.
Yunalesca: Sin is eternal. Every aeon that defeats it becomes Sin it its place..and thus is Sin reborn. / Tidus: So that's why Jecht became Sin.
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Zanarkand.
Tidus: I give up. So, what would an adult do, then? They know they can just throw away a summoner, then they can do whatever they like. You're right. I might not even have a chance. But no way am I gonna just stand here and let Yuna go. And what Auron said about there being a way..I think it's true. [..] I'll go ask Yunalesca. She's got to know something. / Rikku: You really think she'll help you? / Tidus: I don't know, but I have to try. This is my story. It'll go the way I want it..or I'll end it here.
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Zanarkand.
Yunalesca: If I die, so does the Final Aeon. And with it..Spira's only hope. / Tidus: Then we'll find Spira a new hope!
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Sin.
Seymour: Sin has chosen me. I am part of Sin! I am one with Sin, forever! Immortal! / Tidus: Sin just absorbed you. / Seymour: I will learn to control it, from within. I have all the time in the world! Since you were gracious enough to dispose of Yunalesca..the only means of destroying Sin is forever gone! Now nothing can stop us!
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Sin.
Jecht: Well, I am Sin, you know. [..] / Tidus: That's enough! Let's finish this, okay? / Jecht: You're right. Well, then..let's go! [transforms into Braska's Final Aeon] / Tidus: I promise this'll be quick! Hit me with all you got, Dad!
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Sin.
Tidus: What I'm trying to say is..after we beat Yu Yevon, I'll disappear!
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Auron: I am also an unsent. You are not surprised? / Tidus: I think..I kinda knew. It was Yunalesca, wasn't it?
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Sin.
Auron: Don't stop. / Yuna: But I.. / Auron: It's all right. It's been..long enough. This..is your world now.
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA.
Tidus: Yuna, I have to go. I'm sorry I couldn't show you Zanarkand. Goodbye. / Wakka: Hey! / Rikku: We're gonna see you again..? [..] / Yuna: [to Tidus] I love you.
- ^Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA.
Yuna: Everyone.. everyone has lost something precious. Everyone here has lost homes, dreams, and friends. Everybody..now, Sin is finally dead. Now, Spira is ours again. Working together..now, we can make new homes for ourselves, and new dreams. Although I know the journey will be hard, we have lots of time. Together, we will rebuild Spira.
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External links[edit]
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- Official Final Fantasy X website (European)
- Final Fantasy X on IMDb
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